AI Insights · Timothy · April 2022
Top 5 Puzzle Games on Android in France: Q1 2022 Performance
Discover the performance trends of the top 5 puzzle games on the Android platform in France during the first quarter of 2022, including downloads, revenue, and active users.
In the first quarter of 2022, the top 5 puzzle games on the Android platform in France showed diverse performance trends across downloads, revenue, and active users. Here’s a detailed look at each game's performance:
Blockudoku®: Block Puzzle Game from Easybrain experienced varied trends throughout the quarter. Weekly revenue started at around $51 and peaked at approximately $74 in the last week of January before declining to $27 in late February. Downloads began strong at 57.5K in the first week of January, dipped mid-quarter, and then rebounded to 37.1K by the end of March. Active users fluctuated slightly, starting at 125K and ending at around 118.6K.
Pull the Pin by Popcore Games saw a steady decline in weekly downloads from 57.1K at the start of January to 21.8K in mid-March, with a slight recovery to 25.3K by the end of the quarter. Revenue trends were relatively stable, peaking at $46 in late January and ending at $33 in late March. Active users decreased from 234.9K at the start of the quarter to 122.8K by the end.
Paper Fold from CASUAL AZUR GAMES had a notable increase in downloads, peaking at 61.3K in mid-February before tapering off to 11.5K by the end of March. Revenue remained minimal, peaking at $11 in mid-March. Active users saw a significant rise, starting at 93.8K, peaking at 206.2K in mid-February, and then declining to 74K by the end of the quarter.
SortPuz™: Water Sort Puzzle by Dark Halo experienced consistent performance in downloads, starting at 34.2K and maintaining a steady rate with slight fluctuations, ending at 25.7K. Revenue showed a peak of $83 at the start of January and fluctuated around $56-$80 throughout the quarter. Active users started at 97.5K, peaked at 101.1K in late January, and ended at 90.2K.
DOP 4: Draw One Part from SayGames Ltd saw a steady increase in downloads, beginning at 45.9K in late December and reaching 28.3K by early March. Active users followed a similar trend, starting at 44.6K and peaking at 56.7K in mid-March, before ending the quarter at 52.5K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.